This article was reviewed by Ashton Wu and by wikiHow staff writer, Hunter Rising. Ashton Wu is a Board Game expert at Shelfside. After delving into the Yugioh tournament community while growing up, Ashton launched himself into the board gaming community in 2014 and went into reviewing board games as a career full-time in 2019. His YouTube channel Shelfside has over 35K subscribers and over 4 million views, assisted by written reviews on the Shelfside website and BoardGameGeek.com. He also consults with gaming companies to build high-quality gaming products. Ashton is a tournament commentator, board game playthrough director, and host of the Shelfside Podcast, where he talks about board games with his business partner, Daniel. He received a Bachelor of Arts in Economics at the University of California, Santa Barbara, in addition to the Technology Management Certificate.
This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources.
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If you’re looking for an easy party game to try out with your friends, Taboo is a classic that’s bound to be fun for the whole group. One player gives clues to make their team guess a secret word, but some words are “taboo” and against the rules to say. You can learn the rules of Taboo within minutes, so keep reading to find out how to set up and start playing right now!
Taboo Game Rules
Split into teams and choose a clue-giver. When the timer starts, give clues to help your team guess each card’s secret word without using any of the related “taboo” words. Earn 1 point for each card your team guesses correctly within the time limit.
Steps
Setup
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Divide your group into even teams. Taboo works best when you have 4 or more players that are 12 or older. Split the players into teams so they have the same number of people and have the same skill levels. If you have an odd number of people, that’s fine too! One person from the team with fewer people will just take a second turn later in the game.[1]
- Match new players up with more skilled players, and young players with older players to make the game more fair.
- One team could be all of the people with birthdays that fall during January-June, and the other team could be those with birthdays in July-December.
- When you have couples or family members playing together, it can be a good idea to put them on separate teams so that they do not have any kind of advantage over the other players.
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Load cards into the cardholder. Shuffle the deck of cards, and place them with the red side face-down inside of the cardholder. Keep the top of the cardholder open so the deck is easy to access for the players.[2]
- You can still play the game if you don’t have the cardholder. Just set the pile of cards in front of whatever player is going first.
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Choose a starting team and clue-giver. Pick a team at random to go first during the game, and select a player to be the first person to give clues. The clue-giver places the cardholder in front of them and sits across from the rest of their teammates. The opposing team sits next to the clue-giver.[3]
- The clue-giver changes each round.
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Give the opposing team the Taboo buzzer. If it’s your first time playing, take off the battery cover and load fresh AA batteries into the buzzer. Set the buzzer in front of the opposing team so any member can easily reach it during the round.[4]
- If you press the button and the buzzer doesn’t work, replace the batteries.
Playing Each Round
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Start the timer. When the clue-giver is ready to start the round, they immediately flip over the sand timer to begin. The Taboo game timer usually lasts between 1–2 minutes, so rounds go pretty quickly.[5]
- Designate a player each turn to pay attention to the timer so you end the round at the right time.
- Expert tip: Most copies of Taboo come with a 1-minute sand timer, which should be your first choice to use. As a variant, you can expand to using a 2-minute timer on someone's phone.
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Draw 1 card from the cardholder when you're the clue-giver. As soon as the timer starts, the clue-giver takes the top card of the deck and flips it over on the cardholder so they can see the opposite side of the one that was showing. The word at the top of the card is the guess word and the list of words underneath it are the taboo words.[6]
- Make sure none of the clue-giver’s team members can see the card in the holder. If a teammate sees any words on the card, then the clue-giver discards it and draws a new card.
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Give teammates clues about the guess-word without saying a taboo word. As quickly as they can, the clue-giver tries to make their team say the guess word at the top of the card. The clue-giver can't use any part of the word or any of the taboo words listed underneath it. If a teammate thinks they know the word, they can shout it out.[7]
- Example: If the guess-word is “book,” you might give clues like, “something you use to study in school,” or, “a large collection of words that has a main plot.”
- If the guess-word is "cookbook," then you can't use “cook” or “book” within any of your clues.
- You may not use gestures, sound effects, initials, or abbreviations when you’re giving clues.
- It’s against Taboo rules to give “sounds like” or “rhymes with” clues. If the guess word is “boat,” you could not give a clue like, “It rhymes with ‘goat.’”
- There are no penalties for wrong guesses, but teammates must guess the exact word. If they get close, keep giving clues until they get it right.
- If you get to a word that you don't know, or your teammates are having a hard time guessing it, you can skip the card and set it aside. However, skipping a card gives a point to the other team.
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Discard the card for saying a taboo word. Each card includes some of the most obvious related words as taboo words that are not allowed in clues. The opposing team sees the taboo words, and if the clue-giver says one (or any part of the word), they press the button on the buzzer and the card gets discarded.[8] The playing team loses a point each time they get buzzed (which gets awarded to the opposing team).[Image:Play the Game of Taboo Step 6 Version 5.jpg|center]]
- Example: For “book,” the taboo words might be “pages,” “read,” “story,” “paperback,” and “text.”
- Example: If one of the taboo words is “automobile,” then the clue-giver cannot use “auto” in any of their clues.
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Draw and play new cards until the timer runs out. If a team correctly guesses a word, leave it in the cardholder to count it as points. If the clue-giver skips a card or accidentally breaks a rule, the card goes into a discard pile. If there’s still time left in the round, the clue-giver immediately draws the next card and continues playing. When the timer runs out, have a player shout “Times up!” so the clue-giver stops.[9]
- If a team doesn’t guess the last card’s word when the timer runs out, then the card is set aside but not placed in the discard pile.
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Switch teams and clue-givers for the next round. Score the points at the end of each clue-giver's turn. Then, have the opposing team choose a player for their first clue-giver. Switch seats so that the new clue-giver is in front of the cardholder and their teammates are across from them. Once players are ready, they can flip the sand timer and draw the top card of the deck to start the next round.[10]
- If you run out of cards, take all the cards you set aside, shuffle them, and use the words on the opposite side.
Scoring
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The clue-giver’s team earns points for correctly guessed cards. After each round, count up the cards still left on the cardholder to determine how many points the current team earned. Each card is worth 1 point, so mark them down on a score sheet or piece of paper.[11]
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The opposing team earns points for each card in the discard pile. Count the cards that the clue-giver skipped or were discarded for breaking a rule. Each card is worth 1 point for the opposing team, so tally their score as well.[12] The opposing team also earns a point for each time they use the buzzer.
- Take all of the cards used during the round and set them aside.
Taboo Strategy
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Give clues quickly but carefully. Read the guess-word and all of the taboo words first, and then start giving clues as fast as you can. Try to use as few words as possible so you don’t confuse your teammates or spend too much time on a single word.
- If you realize partway into giving clues that you said something confusing, tell your teammates to disregard that clue.
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Use synonyms and antonyms. Try to get your teammates thinking about words that are similar to the guess word to help them get on the right track. Choose words that have similar definitions or are complete opposites, but just remember not to say “sounds like” or “rhymes with” clues.
- Example: If the guess-word is “poster,” you might say clues like “wall hanging” or “movie advertisement.”
- Example: If the guess-word was “angry,” you could say, “not happy,” or “opposite of pleased.”
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Describe multiple meanings that a word could have. Many words in a Taboo game have more than one meaning, and it doesn't matter which definition you use for your clues. If your team is stuck on clues for one meaning, try clues for the other definitions to help them make the connection.
- Example: If you have a word like “bank,” you can give clues like “the place where you deposit money” or “the edge of a river.”
- Example: If the word is chicken, you could say “a farm bird” as well as “what you call someone who is acting afraid.”
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Skip words that are stumping your teammates. Sometimes you'll get a word that your team can’t guess even after giving a lot of clues. Even though you lose a point for passing, it’s better to move on to a new card and easier word so you have a chance to earn more points. Players should say "skip" whenever they want to skip a word.
- It's quite common for someone to win 6 points in a 1-minute round, so don't spend more than about 15 seconds on a given word.
- Only pass when it is absolutely necessary to help your team come out on top.
Community Q&A
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QuestionCan you use gestures when playing Taboo?Community AnswerNo. Taboo isn't like charades. You can only give word clues.
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QuestionHow do we play with 3 people?Community AnswerYou could play a sort of round robin where each player gives hints to one other player. The third player would be the buzzer each time. So when Sheila, Ted, and John are playing, Sheila gives clues to Ted; Ted gives clues to John; John gives clues to Shelia. Then keep track of each individual person's points after each round.
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QuestionIf driver is the word, and someone says school bus driver, does it count?Community AnswerIt could count if you want it to. Often in cases like that is based on a vote by the players. You could also tell your teammate, "Get rid of 'school bus'," as long as neither of those were taboo words.
Video
Tips
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If you don’t have a copy of Taboo, try writing up your own cards. Choose a guess word and then list 4–5 related words as the taboo words.Thanks
References
- ↑ https://www.hasbro.com/common/instruct/Taboo_(1989).pdf
- ↑ https://www.hasbro.com/common/instruct/Taboo(1999).PDF
- ↑ https://www.hasbro.com/common/instruct/Taboo.PDF
- ↑ https://www.hasbro.com/common/instruct/Taboo(1999).PDF
- ↑ https://www.hasbro.com/common/instruct/taboo(2000).pdf
- ↑ https://www.hasbro.com/common/instruct/Taboo.PDF
- ↑ https://www.hasbro.com/common/instruct/Taboo(1999).PDF
- ↑ https://www.hasbro.com/common/instruct/Taboo_(1989).pdf
- ↑ https://www.hasbro.com/common/instruct/Taboo(1999).PDF
About This Article
The objective of Taboo is for your team to correctly guess more taboo words than the other team. To begin, divide your group into two teams of two or more players. Decide which team will go first. This team should designate one person the “clue giver.” Then, place a pile of Taboo cards face-down and start a timer for 2 minutes. The clue giver will draw one card and give their teammates hints to guess the word on the card. However, the clue-giver can’t use any part of the taboo word or say any of the other words listed on the card. They can’t use sound effects or gestures either. If the team guesses the word, the team gets a point and the clue-giver pulls another card. If the team can’t guess the word, the clue-giver can discard the card and draw a new one. However, the other team gets the point. As one team is guessing words, the other team watches to make sure no rules are broken. If a rule is broken, they hit the buzzer and get a point! Once time runs out, the teams swap roles. Once everybody has played as the clue-giver, the game is over. Points are tallied and a winner is declared. To learn more, including how to tell when you should pass on a difficult word, keep reading!
Reader Success Stories
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"Great! My daughter in Thailand was telling me how her kids love to play this game with her and others. Looking it up and finding it explained in detail here was very helpful. Thank you!"..." more