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Learn all about one of D&D's most controversial spells
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Silvery barbs is a level 1 enchantment that comes from the Magic: The Gathering sourcebook, Strixhaven: A Curriculum of Chaos. Although some believe this spell is overpowered, causing some DMs to ban it altogether, others think this spell is beneficial for players to use. Keep reading to learn everything about this spell, including the benefits and drawbacks of including it in your own campaign.

Benefits and Drawbacks of the Silvery Barbs Spell

Casting silvery barbs forces an enemy to reroll an attack roll, saving throw, or ability check and gives an ally advantage on their next d20 roll. This can be especially useful to save another player from a critical hit or death-saving throw. However, it might be less effective than other spells like shield.

Section 1 of 3:

Silvery Barbs Spell Description and Attributes

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  1. Silvery barbs allows you to magically distract another creature, using a reaction to make them reroll their d20 and use the lower number between the two. You can then choose a different creature you see in range (like an ally or yourself) and give them advantage on the next attack roll, saving throw, or ability check they make in 1 minute.[1]
    • Casting time: 1 reaction, taken when a creature you see within 60 feet (0.018 km) succeeds an attack roll, ability check, or a saving throw
    • Range: 60 feet (0.018 km)
    • Components: Verbal
    • Duration: Instantaneous
    • Who can cast this: Bards, Sorcerers, Wizards, and feats or magical items that give you access to a level 1 enchantment spell of your choice
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Section 2 of 3:

Benefits and Uses for Silvery Barbs in Your Campaign

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  1. Critical hits can do a ton of damage because they allow the enemy to roll extra dice for their attack. Silvery barbs can be a strong spell to have on hand because it forces the enemy to reroll their attack, potentially saving another party member from colossal damage.[2]
    • If the enemy casts counterspell and has to make an ability check to counter a level-4 or higher spell, you can also cast silvery barbs to make them reroll that check.[3]
    • An order domain cleric with access to silvery barbs and the feature Voice of Authority can also allow the ally they target to react with a weapon attack against an enemy.[4]
  2. Silvery barbs allows you to give another player advantage on their next saving throw, which includes death saving throws.[5] This means you can cast it in an unconscious player after you cast it on an enemy, increasing their chances of rolling a 10 or higher to succeed the saving throw.[6]
    • On the third death saving throw failure, your character dies permanently, so any help you can get from a spell like this one might be worth the spell slot.
  3. Aside from the combat benefits of silvery barbs, this spell can also help your players out in roleplay scenarios where you have to beat another character in a game of stealth or skill. This can help make sure that your ability check is higher than the other character’s.[7]
    • For example, you might cast this spell when arm wrestling another person in a bar, competing in a race, or engaging in a pie-eating contest.
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Section 3 of 3:

Drawbacks of Silvery Barbs

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  1. The biggest downside of silvery barbs is that it’s not guaranteed that the target of your spell fails a roll they already succeeded or that the player you choose succeeds on a roll they could have failed on.[8]
  2. Shield is a level 1 reaction spell that creates an invisible barrier around you and increases your armor class by 5.[9] Unlike silvery barbs, which ends right after you cast it, shield remains active, protecting you against all attacks until the start of your next turn.[10]
    • When you cast shield in reaction to the spell magic missile, you take no damage from it. Meanwhile, silvery barbs doesn’t negate the damage of other spells.
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About This Article

Jess Hamlet
Co-authored by:
Board, Card, and Dice Game Expert
This article was co-authored by Jess Hamlet and by wikiHow staff writer, Cheyenne Main. Jess Hamlet is a Board, Card, and Dice Game Expert based in Springfield, Missouri. She is the owner of Village Meeple, Springfield’s first Board Game Cafe. The cafe charges an admission fee that grants customers access to over 420 board games while they enjoy the atmosphere. They also serve food and drink, sell board games and accessories, and host private events. They also host events of their own, and put on teaching sessions for a variety of tabletop games for members of the community to come learn. Their board game shop hosts a wide variety of products, including party games, small box games, kid-friendly games, and dice games. Village Meeple champions the growth of in-person gaming, educational encounters, and table-top adventure in the community. Jess received an MBA from Southwest Baptist University and a Bachelor’s in Sports Medicine and Athletic Training from Missouri State University. This article has been viewed 11,221 times.
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Co-authors: 3
Updated: December 31, 2024
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Categories: Dungeons and Dragons
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