This article was co-authored by Jason Garvin and by wikiHow staff writer, Eric McClure. Jason Garvin is a Games & Retail Expert based in Broomfield, Colorado. He is the Chief Operating Officer of Total Escape Games, a gaming business that carries a broad collection of role-playing games, board games, paints, and collectible card games including Magic the Gathering singles. Total Escape Games hosts events and interactive gaming opportunities, and their community is incredibly welcoming to new players and hobbyists. Jason has over 7 years of retail experience. In addition to his role at Total Escape Games, Jason serves as the President of JTJ Holdings, Inc., where he focuses on mentoring emerging entrepreneurs and small businesses within the tabletop gaming industry to foster growth and innovation. Beyond his formal roles, Jason is also an active participant in the tech community with personal projects such as developing and maintaining his own website, contributing to his blog, and completing UI/UX projects. He received a BS in Psychology from Colorado State University.
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Monarch is one of the most powerful mechanics in Magic. Unfortunately, it can be a little counterintuitive, as well. Monarch is one of the only mechanics in the game that designates players—not cards, creatures, or conditions. At its most basic, becoming the monarch gives you two abilities: “At the end of your turn, draw a card,” and “Whenever another player deals you combat damage, they become the monarch.” We’ll break down the rules, interactions, and best monarch cards so that you can dominate your opponents.
Monarch in MTG: Quick Overview
Monarch is a player designation that basically translates to, “Draw a card at the end of your turn for as long as you’re the monarch.” You become the monarch by casting a card that makes you the monarch, but an opponent can become the monarch if they deal you combat damage.
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Monarch is often compared to Initiative since both mechanics are extremely powerful (and notoriously annoying). They’re both player designations that you can’t interact with directly. Those similarities aside, they’re completely different mechanics.Thanks