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Banding is one of the oldest mechanics in Magic: The Gathering. It’s also famously known for being needlessly complicated and confusing, which is why it has turned into kind of a meme among the Magic: The Gathering community. But don’t worry—banding isn’t nearly as difficult to understand as you may have heard, and since it still comes up from time to time, it helps to know how it works.
Things You Should Know
- Banding allows you to group any number of creatures with banding plus one non-banding creature together into a single “band.”
- Bands block and attack as a single unit, but the individual creatures are still separate cards for targeting purposes.
- Banding changes the way combat damage works. The creature with the band is given full priority to assign damage as they see fit.
Steps
Example of a Band Blocking
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Your opponent declares attackers. So, let’s say your opponent attacks with a Leatherback Baloth, a green creature with a power and toughness of 4/5. Your opponent says, “Go to attacks,” you nod, and they tap the Baloth to indicate it’s attacking.[2]
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You declare you’re using banding. You must announce that you’re using Banding after your opponent declares attackers, but before blockers are declared. Just say “I’m using banding,” or something along those lines. Group any creatures you want to band together on the board. Here, let’s say you use Soraya the Falconer’s banding ability to create a band of Soraya and a Watchwolf.
- You can group any number of creatures together so long as they all have banding. Then, you get to include any one creature that does not have banding.
- You can create multiple bands if you have 4 or more creatures on the board and at least 2 of them have banding.
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You assign your blockers. Place your blocks in front of your opponent’s attackers the same way you normally would. The only unique element here is that each band you’ve created can only block one creature—you cannot split the bands up once you’ve constructed them.
- Let’s say you put your band of Soraya and Watchwolf in front of your opponent’s Leatherback Baloth.
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Damage is assigned by you. This is where banding really shines. Instead of the attacking player choosing where damage goes—which is what would normally happen—you do. So, Leatherback Baloth is a 4/5. You can choose to put 3 damage on Watchwolf (a 3/3) and 1 damage on Saraya (a 2/2), or 2 damage on Saraya and 2 damage on Watchwolf. Once you assign damage, combat takes place.
- In this scenario, you get to choose whether you keep your Watchwolf or Saraya while killing the Baloth.
Expert Q&A
Video
Tips
References
- ↑ https://youtu.be/OnMX85r9YkM?t=20
- ↑ https://media.wizards.com/2022/downloads/MagicCompRules%2020220218.pdf
- ↑ https://media.wizards.com/2022/downloads/MagicCompRules%2020220218.pdf
- ↑ https://media.wizards.com/2022/downloads/MagicCompRules%2020220218.pdf
- ↑ https://media.wizards.com/2022/downloads/MagicCompRules%2020220218.pdf
- ↑ https://media.wizards.com/2022/downloads/MagicCompRules%2020220218.pdf
- ↑ https://infinite.tcgplayer.com/article/Top-10-Worst-Keywords-in-MTG/33aa3b4a-03c3-4d59-8774-0a613e16ab94/
- ↑ https://infinite.tcgplayer.com/article/Top-10-Worst-Keywords-in-MTG/33aa3b4a-03c3-4d59-8774-0a613e16ab94/